Sunday, September 12, 2010

World and Characters


Notes from the first "Writers Room" meeting this afternoon.

THE CITY
  • Chicago?
  • New industrial center in the middle of an agrarian region
    • Some new corn-based industrial material?
  • Nation undergoes a civil war -- Capitalists vs Communists?
  • City & surrounding region is on the losing (Communist?) side
  • New political leadership / tight control imposed on the city
  • Surrounding (rural) areas still have rebellious sympathies
    • A city surrounded -- like West Berlin
  • Industry is centralized & can be controlled, but new media (radio) is decentralized
  • New establishment has political / military authority, not popular support
  • Pre-war establishment becomes post-war crime world -- still part of the system
  • "Underground" rebellious movement led by new, tech-savvy generation -- anti-system
  • Radio is ephemeral (difficult to record) but pervasive
  • Public spaces with state-sponsored radio broadcasts
    • Grafitti "tagging" public radio feed
  • Covered city? High-society up top, criminal element rules below?
    • Good excuse for noir lighting!
  • Gadgets: Dictation typewriter, radio earbuds, signal jammers
  • Technology paranoia
    • Weaponized radio -- Pain Ray
    • Secret frequencies, codes
    • Anonymization
    • Ownership issues -- Remix Culture
    • Who creates news? Who controls information? Who control access?

RICK WARD
  • Grew up on pulp comics about soldiers
  • Came from the upper echelon, but has internally fallen
  • Served in the big civil war.
  • Spy that went undercover and had to betray the other side, even though they treated him better.
  • Professional contacts in the establishment; personal contacts in the underworld.
  • Hero for something that he didn't believe in.
  • Hardened and disillusioned.
  • Out of war, became a PI -- still wants the idea of the pulp comics "heroism"
  • Interesting relationship with violence.
  • MO: aggressive
  • Flaw: Inability to follow through on his ideals.
  • Afraid of the potential of weaponized radio technology.

MILLS LAWSON
  • Newspaper princess
  • Younger -- the underground radio generation
  • Given name: Mildred -- very Victorian background / upbringing
  • Comes from wealth, class; emotionally distant parents
  • Epitome of the generational gap
  • Grew up listening to radio plays about detectives
  • Personal rebellion (vs parents) parallels political rebellion
    • Who owns newspapers? Who controls information?
    • Radio is a way to express this independence
  • Underground radio reporter -- the Wikileaks of radio
  • MO: charming, "trustworthy," sets conversational traps
  • Quietly outsmarts everyone
  • Stealth (Jade from BG&E)
  • Introduced to radicalism in college
  • Started to become big BUT wasn't prepared for the consequences
  • Lost her radio equipment; must stay anonymous
  • Unwilling to start over completely, thus retains "Mills"
  • Back in college, went by a different handle
    • Play-on-audio? Analagous to play-on-text handles

TOGETHER THEY FIGHT CRIME
  • Backstory: Rick was hired to find her -- dangerous radical element
  • This time, he doesn't turn her over
  • Compromise: burn down her radio equipment, she goes into hiding
  • They team up -- he can't take action in her world
  • He sees in her something he wanted to be
  • Acting for peace / social change through non-violence
    • She represents his idealized version of "heroism"
  • He can teach her to be a detective

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