Saturday, September 4, 2010

Territory-Capture Interrogation Minigame


We developed the rules for this game during our meeting last Thursday. It's an abstraction of conversation from the point of view of a veteran who is largely defined by his history in the army. As you capture conversation points, snippets of dialogue play -- when you capture all them, the whole conversation plays out, revealing information about the case. Here's a link to download the SWF directly.

How to Play:
  • Read the instructions. It's really more of a reference guide. Then click to proceed.
  • If a point is highlighted, click on an adjacent to draw a line between them. You can click on a point that you already control to highlight it and start drawing a line in a different direction. If a different point is already highlighted, just click on the gray background to deselect it. (For convenience, you can also just click the next point and it'll draw a line from your last point, even if it isn't highlighted.)
  • Your goal is to capture all of the conversation points. Those are the green circles. When you capture one, it'll turn blue to show that you control it. Conversation points will never disappear, and once you've captured one, you can never lose control of it.
  • Yellow locations are supply depots. The one in the middle of the screen on the left your starting point. You're going to be drawing a line out from this point by capturing other points. If this line ever breaks (because one of the other points disappears) then everything no longer connected tot he starting point will vanish.
  • You want to capture supply depots because they give you more resources. Your resources are shown in the upper right-hand corner. You need to spend resources to do anything, and when your resources run out, the round ends and everything you control will decay. You start each round with resources equal to the number of supply depots you control.
  • The number on a supply depot decays, meaning that it decreases at the end of every round. When a supply depot decays all the way down to zero it will explode, which destroys it and every adjacent point. If a line went through one of those points, you'll lose everything further down the line. Plan accordingly.
  • The little gray circles are strategic positions. As you can see, there are a lot more of them, and you need to use them to reach any of the other locations. When you capture a strategic position, a number will appear above it. This number decays just like on a supply depot.
  • However, you can reinforce strategic positions, giving you more time.
  • If it does decay all the way down to zero, the strategic position is lost. Note that it doesn't explode like a supply depot -- only the one point disappears.
  • There's an exception to that last bit: sometimes a strategic position is mined. That means that it will explode when it decays down to zero, and there's also no way for you to reinforce it. If a position is mined, then it'll turn from gray to red -- but that might not happen until a couple rounds after you capture it. As soon as you see a point turn red, you'll have to reevaluate your strategy.
  • You win the game if all the conversation points are blue.
  • You lose the game if you run out of time, your starting point decays to zero, or game state is such that there's no way to win.

1 comment:

  1. You can't really read the instructions at this resolution. The native resolution is 800x600 -- that's how it'll play if you download the SWF. (The game plays just fine at the lower resolution, however.)

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