

Notes from the playtest of the "Mama Bear" prototype this afternoon.
For the next iteration:
- More theory cards. You should get a new one on most of your turns. Lots of false or useless theories might not be a bad thing.
- The theory chains (especially the winning one) should consist of theories that are absolutely necessary to understanding the situation. If they can seem like they follow logically, that's even better.
- Some of the character dialogue needs to change after new topics are revealed.
- Some of the character dialogue just needs to be edited and double checked for links to theories, errands and topics.
- Some of the story points need to be emphasized more (Rocky's flight, Jack's extortion).
- Maybe have errands come in gradually.
- Pictures of the interns.
- Things that happen at specific times (?).
- Multiple outcomes from conversation attempts (?).
No comments:
Post a Comment