Thursday, September 2, 2010

"Mama Bear" Prototype Playthrough



Notes from the playtest of the "Mama Bear" prototype this afternoon.

For the next iteration:

  • More theory cards. You should get a new one on most of your turns. Lots of false or useless theories might not be a bad thing.
  • The theory chains (especially the winning one) should consist of theories that are absolutely necessary to understanding the situation. If they can seem like they follow logically, that's even better.
  • Some of the character dialogue needs to change after new topics are revealed.
  • Some of the character dialogue just needs to be edited and double checked for links to theories, errands and topics.
  • Some of the story points need to be emphasized more (Rocky's flight, Jack's extortion).
  • Maybe have errands come in gradually.
  • Pictures of the interns.
  • Things that happen at specific times (?).
  • Multiple outcomes from conversation attempts (?).

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