Strategic points, supply points, and conversation points. Regions of the board correspond to (sub)topics of conversation.
You are drawing lines that connect adjacent points. This takes one resource and one turn.
Lines have timers with a randomized starting value 3-8 that count down every turn.
You can restore a line's timer to 5. This takes one resource and one turn.
A couple strategic points are mined -- a bomb timer appears after 5 turns, and then it explodes after another 5 turns.
An explosion destroys the epicenter as well as all other nodes inside a radius.
Supply points provide one resource per turn until they run out; then they are destroyed.
When a point is destroyed, all lines that connect to it are lost.
When a line's timer runs out, it and all subsequent line segments are lost and all subsequent strategic points are destroyed.
You are trying to form a line that connects to each of the conversation points you're interested in. When a point gets destroyed you have create another set of lines to circumvent the area. When you control all of the conversation points in a region, you get complete information about that topic from the character.
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