Thursday, September 2, 2010

Today's Fast Paper Proto Territory Game

  • Strategic points, supply points, and conversation points. Regions of the board correspond to (sub)topics of conversation.
  • You are drawing lines that connect adjacent points. This takes one resource and one turn.
  • Lines have timers with a randomized starting value 3-8 that count down every turn.
  • You can restore a line's timer to 5. This takes one resource and one turn.
  • A couple strategic points are mined -- a bomb timer appears after 5 turns, and then it explodes after another 5 turns.
  • An explosion destroys the epicenter as well as all other nodes inside a radius.
  • Supply points provide one resource per turn until they run out; then they are destroyed.
  • When a point is destroyed, all lines that connect to it are lost.
  • When a line's timer runs out, it and all subsequent line segments are lost and all subsequent strategic points are destroyed.
  • You are trying to form a line that connects to each of the conversation points you're interested in. When a point gets destroyed you have create another set of lines to circumvent the area. When you control all of the conversation points in a region, you get complete information about that topic from the character.

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