Wednesday, September 8, 2010

Territory Capture Minigame Level Editor


After getting initial feedback on the Territory Capture minigame, it seemed to me that the game itself isn't necessarily too complicated, but there are a lot of ideas to absorb all at once, and the strategy has to be learned. So I decided it would have to be a stepped experience for new players, and built a level editor to make designing that process easier. Here's a link to download the SWF directly.

You can design levels and click Trace Out to produce code that represents it. In order to actually implement the level, you have to paste this code into the LevelManager class and recompile. (Flash is good at some things, but working with local file structures is not one of them.)

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