Playtested the second iteration of the mega-game today in class with Mark and Sean. Notes and thoughts are coming; first, here is the playtest in pictures.

I read out the response of one of the characters to the investigators' probing.

Here is the setup of theory cards that I pulled from as the players discovered more information.

Sean and Mark discuss their strategy regarding the logic-puzzle portion of the game.
The investigation's Big Board, reflecting current theories and topics of interest.

Here's a small part of the whiteboard space I used when putting together the prototype.
I thought this playtest was enormously helpful. It illuminated some of the serious problems with this system and helped define an appropriate scope for the content. It also raised a number of questions about how the cooperative action between players will work when the prototype is taken into the digital realm. (Thank you, Elizabeth, for taking pictures during the test.)
Also, worth noting that Sean P. was waiting for a big reveal at the end.
ReplyDeleteLater, when I saw "Poli Dad kills Op son," on the thesis lab board, I wished it had come true in the prototype! Drama!